AI Insights · Timothy · January 2024
Top 5 Boxing Games in Italy Q4 2023: Unified Platform Performance
Discover the performance trends of the top 5 boxing games in Italy for Q4 2023. See which apps led in downloads, revenue, and active users.
In Q4 2023, the top 5 boxing games in Italy showcased varied performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular apps.
Boxing Star: Real Boxing Fight by THUMBAGE had a notable quarter. Revenue peaked at approximately $781 in late October, with fluctuations throughout the period, ending the quarter with $445 in the final week of December. Downloads saw a significant spike mid-October, reaching 3.1K, and stabilized around 1K towards the end of the quarter. Weekly active users surged to 10K in late October and settled at 4.4K by the end of December.
WWE Mayhem from Reliance Games experienced a remarkable increase in revenue, culminating at $712 in the last week of December. Downloads were relatively stable, peaking at 1.1K in early December and ending the quarter at 969. Active users showed a steady trend, maintaining around 2-2.5K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. demonstrated consistent performance. Revenue remained steady, fluctuating between $181 and $357. Downloads peaked at 3.6K in the final week of December, while weekly active users saw an upward trend, reaching 5.6K in the same period.
EA SPORTS™ UFC® 2 by Electronic Arts showed a mixed performance. Revenue varied from $54 to $233, ending the quarter at $128. Downloads peaked at 4.6K in late October and were around 3K in the last week of December. Active users displayed a steady trend, peaking at 20.3K in late October and remaining around 17K by the end of the year.
MMA Manager 2: Ultimate Fight from Prey Studios had a modest performance. Revenue peaked at $178 in late November, with a final week count of $129. Downloads were relatively low, peaking at 1.2K in early November and ending at 447. Active users reached 2.3K in early November and settled at 1.5K by the end of December.
For more detailed insights and data, visit Sensor Tower.